segunda-feira, 27 de outubro de 2008

segunda-feira, 13 de outubro de 2008

Carro Flex: coloco álcool ou gasolina?




"Mais um bom aplicativo brasileiro está disponível na App Store: BrasilFLEX. Além de ser muito bem feito, ele é indispensável para quem tem um veículo flex (aqueles que podem usar tanto gasolina quanto álcool).


Com o BrasilFLEX, você pode decidir qual dos dois combustíveis colocar no tanque. Baseado no consumo do seu carro e nos preços, o programa calcula qual opção é a mais econômica, tudo isso na hora.

A primeira coisa a fazer é configurar o aplicativo com as características do seu carro. Há uma lista pré-selecionada dos modelos mais novos de automóveis, com a média de consumo de cada um. Porém, se seu carro não consta no repertório, é possível introduzir você mesmo a quantidade de quilômetros por litro que seu “possante” faz.

O melhor de tudo é o preço: grátis! Você pode baixá-lo na App Store no iTunes ou diretamente no seu aparelho, e é compatível com iPhones e iPods touch que possuam o firmware 2.0 ou posterior."

Link: Aplicativo brasileiro para quem usa carro Flex e iPhone, de graça na App Store
.::.

segunda-feira, 1 de setembro de 2008

Google Chrome

Google Chrome is Google's browser project; this comic book by Google, drawn by Scott McCloud, is scanned here and shown under its Creative Commons license.

Link: Google on Google Chrome - comic book
.::.

quarta-feira, 6 de agosto de 2008

ISO 20282: Objetos do Dia-a-Dia

"Após alguns anos de esboços e revisões, finalmente saiu a norma ISO 20282, o standard para a usabilidade dos objectos do dia-a-dia, tais como máquinas de venda de bilhetes, telemóveis ou câmeras fotográficas digitais.

Este standard inclui métodos para testar e quantificar a usabilidade dos produtos, para garantir que cumprem um nível de qualidade previamente definido.

A Userfocus tem um
artigo bastante interessante e que explica de forma simples os conteúdos do ISO 20282.

Aqui há uns tempos foi anunciado que a ISO estaria também a trabalhar num standard para a usabilidade na web, mas parece que o ISO 23973 ainda não viu a luz do dia. De qualquer das formas, a criação de um standard para a usabilidade dos produtos do dia-a-dia é já um (grande) primeiro passo para se avançar também para a usabilidade na web."

Link: ISO 20282: standard para a usabilidade de objectos do dia-a-dia
.::.

terça-feira, 29 de julho de 2008

Orelhão no ônibus em Porto Alegre



Agora tem orelhão no "busão": apesar de haver mais de 133 milhões de celulares no Brasil, os usuários de ônibus poderão fazer ligações em uma espécie de orelhão dentro do coletivo.

A Brasil Telecom deverá instalar até outubro deste ano 350 telefones públicos dentro de 336 ônibus da Companhia Carris em Porto Alegre — sendo que apenas um deles é turístico.

O Telefone Comunitário Móvel (TCM) ou Telo usa tecnologia GSM, a mesma dos celulares de chip, mas funciona com o cartão telefônico do orelhão.

Mais em: Orelhão com tecnologia de celular é instalado em ônibus em Porto Alegre
.::.

segunda-feira, 21 de julho de 2008

Relato de um Brasileiro sobre Hotéis Cápsula em Tokyo

Dá agonia só de imaginar...

Relato em: 20 anos depois
.::.

sexta-feira, 11 de julho de 2008

Sobre celulares e design

Our cell phones, ourselves: Jan Chipchase on TED.com – October 18, 2007

Nokia researcher Jan Chipchase investigates the ways we interact with technology -- a quest that has led him from the villages of Uganda to the insides of our pockets. Along the way, he's made some unexpected discoveries: about the ways illiterate people use their mobile phones, the new roles the mobile can play in global commerce, and the deep emotional bonds we share with our phones. And he's got a surefire trick to keep you from misplacing your keys.

.::.

Entevista com o Design Research da Nokia


A Newscientist entrevistou Jan Chipchase, um "antropólogo" - na verdade um "design researcher" - da Nokia, que percorre o mundo observando como as pessoas utilizam o celular, para auxiliar a Nokia a lançar produtos cada vez melhores.

Link: Interview:
The cellphone anthropologist
.::.

Laboratório de Usabilidade do Google


"...It’s a small room with a large flat screen monitor, along with a desk and computer. It also has a number of discrete cameras (and a microphone) that keep an eye on the user herself as well as the screen.
Around the corner is a second room where Google employees can watch people interact with the software real time. The room has a couch and a chair along with two screens and speakers to monitor the lab. See the image to the right."

.::.

Getting People to Talk: An Ethnography & Interviewing Primer


Getting People to Talk: An Ethnography & Interviewing Primer from Gabe & Kristy on Vimeo.


The IIT Institute of Design is a graduate school of design dedicated to advancing the methods and practice of human-centered innovation.

We believe that real innovation starts with users' needs and employs a set of reliable methods, theories, and tools to create solutions to their problems.

Ethnography and interviewing are how we, as designers, see the world through other people's eyes and get them to tell us their stories.

In the spring of 2008, we talked to professors, experts, and students about this philosophical orientation and how to actually get people to talk.

To ground things a bit, we took a look at a truly universal article of clothing -- denim jeans -- and set out to understand: "Who's buying premium denim and why?"

[ Copyright (c) 2008 Gabriel Biller & Kristy Scovel ]

terça-feira, 1 de julho de 2008

Nova embalagem de leite nos EUA

"Segundo especialistas, nova embalagem é econômica e ecologicamente correta.Dona-de-casa reclama que leite derrama por todo lugar na hora de servir um copo"

Foto: A dona-de-casa Amy Wise reclama das novas embalagens de leite, com design inovador, mais redondas e largas do que as jarras tradicionais americanas. "Derramam leite por todo lugar", disse. Segundo especialistas ouvidos pelo jornal americano "The New York Times", a nova embalagem é uma forma de respeitar o meio ambiente e cortar gastos para os fabricantes de leite. (Foto: David Maxwell/The New York Times)


.::.

quinta-feira, 12 de junho de 2008

Papers escritos pelo pessoal do Google

Um bem interessante:

User experience at google: focus on the user and all else will follow, Irene Au, Richard Boardman, Robin Jeffries, Patrick Larvie, Antonella Pavese, Jens Riegelsberger, Kerry Rodden, Molly Stevens, Conference on Human Factors in Computing Systems - CHI, 2008, pp. 3681-3686

Link: Papers Written by Googlers - UX
.::.

"Design Orgânico"


"A busca por carrocerias cada vez mais leves é um dos grandes desafios dos projetistas de automóveis. Alumínio, titânio e fibra de carbono são os materiais mais utilizados na criação de um veículo, mas por que não utilizar tecido? Foi justamente isso que a BMW fez com o seu novo carro conceito. Chamado de GINA Light Visionary Model, o modelo, uma espécie de Z4M de pano, segue o que a marca chama de "design orgânico". "


.::.

Tag Galaxy


É só colocar uma tag e ver as fotos relacionadas :)

Link: Tag Galaxy
.::.

quinta-feira, 5 de junho de 2008

Navegador para autistas


"John LeSieur trabalha com software e achou curioso o fato de os computadores parecerem inúteis para seu neto de seis anos, Zackary. O garoto tem autismo e tudo o que era apresentado pelo PC o confundia a ponto de ele jogar o mouse, como sinal de frustração.

LeSieur tentou encontrar ferramentas na internet que pudessem guiar seu neto pela web, mas não achou nada satisfatório. Foi então que ele decidiu criar um navegador, chamado Zac Browser For Autistic Children, em homenagem a Zackary."

.::.

Phun - 2D physics sandbox

"Phun is a playground for the creative mind where toys can be easily created.

Phun was created as a MSc project by Emil Ernerfeldt for supervisor Kenneth Bodin, HPC2N/VRlab, Umeå University, Sweden."

Link: Phun - the 2D physics sandbox

.::.

quarta-feira, 4 de junho de 2008

Telefone para cegos


"A phone designed from the ground up around the needs of a restricted sight person.

From the form of the physical design to the user interface, everything is done to remove the requirement of a screen or any visual input or feedback."


Link: BSR Blind Phone
.::.

Google Work Palace

sábado, 31 de maio de 2008

Nielsen: "usuários da internet estão mais egoístas"


"O diretor da Nielsen Norman Group, especializada em consultoria sobre usabilidade, comentou os resultados do relatório anual da empresa sobre os hábitos dos usuários da internet e afirmou que as pessoas estão menos pacientes na hora de navegar."

"Em entrevista à BBC News, o especialista afirmou que os usuários se comportam como se estivessem segurando uma "batata quente" - apenas querem completar uma tarefa, o mais rápido possível."

"O especialista ressalta que, nesse contexto, os mecanismos de busca "basicamente dominam a rede".

"A longo prazo, qualquer um que quiser ultrapassar o Google tem apenas que fazer um sistema de busca melhor", concluiu."



.::.

Nova Versão do Windows?


"Um desenvolvedor de programas de computador da Índia divulgou em seu blog imagens que seriam do novo sistema operacional da Microsoft, batizado por enquanto de Windows 7.

Consultada pelo G1, a Microsoft não confirmou nem negou a veracidade das imagens.

O principal detalhe nas imagens são os menus circulares, que já são utilizados em sistemas multimídia da empresa."


.::.

sexta-feira, 30 de maio de 2008

Espelhos Mágicos Digitais

TV Flexível da Sony


"Like many other TV makers, Sony has been working on screens made with organic light-emitting diodes for some time to produce paper-thin displays as well as save energy. But ratcheting up the competition even further, it just unveiled what it calls the world's first flexible version."

Mais em: http://crave.cnet.com/8301-1_105-9722721-1.html

.::.

sábado, 24 de maio de 2008

Senior PC


Microsoft UK is developing a "senior PC", which will have a simple interface and be aimed at older users.


The PC will come with software that allows users to manage prescriptions as well as simplified tools for everyday use, such as managing photos.


The machine, which it is developing in partnership with charities Age Concern and Help the Aged, is one of several projects the firm is working on.


The plans were unveiled at a Digital Inclusion conference in London.



.::.

sexta-feira, 23 de maio de 2008

terça-feira, 20 de maio de 2008

Google Me

A documentary film by Jim Killeen.Starring 7 guys named Jim Killeen.

segunda-feira, 19 de maio de 2008

Why doing user observations first is wrong



"Let’s face it: once a project is announced, it is too late to study what it should be – that’s what the announcement was about. If you want to do creative study, you have to do it before the launching of the project. You have to be on the team that decides what projects to do in the first place – which means you have to be part of the management team. (HCI bug one: not enough HCIers are executives.)"


"...Usability testing is like Beta testing of software. It should never be used to determine "what users need." It is for catching bugs, and so this kind of usability testing still fits the new, iterative programming models, just as Beta testing for software bugs fits the models. I have long maintained that any company proud of its usability testing is a company in trouble, just as a company proud of its Beta testing is in trouble. UI and Beta testing are meant simply to find bugs, not to redesign.


So let’s separate the field and observational studies, the conceptual design work, and the needs analyses from the actual product project. We need to discover what users need before the project starts, for once started, the direction has already been determined. We need to embrace rapid, iterative methods. We need to fit the new procedures used by the programming teams, we need to become team players. What’s especially nice about these new methods is that they have made room for us: they explicitly acknowledge the importance of HCI design. Everyone wants us on the team, but only if we won’t slow down the work. More power to them."



.::.

Pock-it

Don’t get it mixed up with Post-it because it’s not. It’s a Pock-it. Same idea with a twist. Three sides of the stickie are well… sticky forming a little pocket. Great idea when you want to tell your roommate “rent is due, leave money in here”.



Link: Pock-it
.::.

User Interface Resource Center

The User Interface Resource Center (UIRC) provides free articles and White Papers written by industry leaders about user interface design and rich Internet applications (RIAs). From business strategy and implementation to hands-on techniques, this site is packed with valuable content.


.::.

quarta-feira, 14 de maio de 2008

Human Car

segunda-feira, 12 de maio de 2008

O que NÃO fazer com o seu banheiro

O pior banheiro que fui até hoje...o banheiro do restaurante Soho, em Boa Viagem (Recife-PE).

Primeiro, que o banheiro é todo preto e vermelho, o que dificulta saber o "estado de limpeza"...depois o pessoal ainda coloca uma luz muito fraca, piorando o que acabei de citar e ainda não ajuda no quesito maquiagem ou qualquer desejo de se olhar no espelho decentemente.

Quer mais? O banheiro é tanto pra mulheres como para homens, crianças e deficientes! O que faz com que a privada em si seja muito baixa :/

Com relação à minha experiência...entrei num banheiro escuro e só senti o chão molhado (de quê...como vou saber? A luz não ajudou muito). Além do malabarismo que foi para utilizar a privada e acessar o lixeiro (que estava do outro lado do banheiro).

Pra quem vai ao Soho...aproveite para fazer um Pit Stop antes em casa mesmo :P A comida é muito boa, mas não preciso dizer mais nada sobre o banheiro :P

.::.

quarta-feira, 7 de maio de 2008

Querendo ser Gerente de UX?


"But just as I’d ask about any career choice, my question for anyone who wants to become a manager is “Why?” If the answer is “because being a manager and all it entails energizes me,” do it. Pursue your passion. You’ll make a positive contribution to your company, and you can help your employees be more productive and happier. What is it that you love and are good at? Whatever it is, do that!"


.::.

segunda-feira, 5 de maio de 2008

CHI Interactivity Teaser

Clips from Interactivity exhibitors at the ACM CHI conference (www.chi2008.org).


Os 100 melhores aplicativos Web de 2008


Categorias: Audio, Browsing, Commerce and Events, Communication, Productivity, Publishing and Photography, Search and Reference, Social, Utility and Security, Video.


.::.

Google Suiça


quinta-feira, 24 de abril de 2008

25 anos de Nielsen em Usabilidade



"If a young person today asked me whether usability is still a good career choice, I wouldn't hesitate to say yes. If anything, usability is a better career now than when I started.
In 1983, usability was an oppressed discipline. We few pioneers had to struggle against the prevailing attitude that computing is about power and features — not ease of use and a pleasurable user experience.


Today, usability is widely recognized as one of the key drivers of website profitability. Not a day passes without a big-shot CEO declaring support for better user experience. Nonetheless, much remains to be done, and most companies are still at a low maturity level in terms of embracing the full user-centered design lifecycle.


It's exactly because most companies are only beginning to progress toward full-scale usability that I feel confident in declaring it a great career choice: We know that usability works — it adds vastly more value to design projects than it costs, and companies tend to add more and more usability over time as they experience this payoff in their own projects (as opposed to just reading about it in my articles).


Still, we're unlikely to reprise the 5,000% growth of the past 25 years. Over the next quarter century, the field is more likely to grow by 1,000%. But that's still pretty good. We have job security as long as there's stupid design in the world, and that's forever: every new technology that comes along will be abused."



.::.

EBGE 2008

The video presenting the "Brading" awards at EBGE 2008

.::.

quarta-feira, 23 de abril de 2008

Hierarquia Visual


Official Description
"When a potential customer makes it to one of your Web application's pages, what will they do? Do you want them to sign up, contribute their knowledge, make a purchase, dive deeper into your content? Clearly, these are decisions you don't want to leave up to chance.

In this session, Luke will outline the way people naturally scan Web pages and explain how you can guide users through key content and actions using visual hierarchy to construct meaningful, prioritized page layouts. You'll be taken through several before and after examples with explanations of how a page's content was prioritized, why, and how that priority is being communicated to users so they don't need to rely on chance to use your Web application."

.::.

Corel: teste de usabilidade com um protótipo em papel

Bem interessante e didático :) Vale a pena assistir.

.::.

HQ para comunicar o design


"The design language of comics expresses emotions of joy, anger, frustration — communicating the emotions of users from research is part of what gives research reports their power.

Comics also provide a format for layering complex data — which is something that is often the output of research studies."


"Comics as a research report format probably aren’t the best choice for every culture, but it’s definitely a creative format idea for communicating research."

Sistema usado: Comic Book Creator

.::.

NextGen: PC Design Competition


Vale a pena conferir...Os vencedores serão anunciados em Maio.

Abaixo...um dos finalistas:

"EC challenges the conventional method of inputting instruction through keyboard and mouse; and the traditional user interface resulted from this input method. It cannot be better to control the computer with the instinctive movements of our hands. This not only reduces input hardware, but also enables users to control from anywhere. It accommodates more than one user at the same time and transforms personal computer into a multi-personal platform, which enhances social interaction and communication. This is now Everyone’s Computer.

EC redefines the boundary of a computer. A computer should not be bounded by a solid case, but as the extension of the whole house. The design proposes to unify all computers and electronic devices as one central processing structure with maximum efficiency.

EC introduces another dimension into the system. By replacing the flat 2D desktop by a new 3D interface with new experience.EC, easy for everyone, is the computer of the Next Generation."
.::.

terça-feira, 22 de abril de 2008

Mini-impressora da Polaroid

"O Digital Instant Mobile Photo Printer, que a Polaroid criou em parceria com a Zink, promete resolver esse dilema trazendo mobilidade para a impressão digital. Do tamanho de um baralho, essa mini-impressora imprime fotos de 2×3 polegadas em menos de um minuto, via bluetooth ou cabo USB, de qualquer celular, máquina fotográfica ou outro dispositivo portátil que tenha fotos. Com lançamento programado para o fim do ano, deve custar por volta de US$ 150 (e US$ 4 o pacote de 10 folhas para impressão)."

Link: Mobile Photo Printer
.::.

UX em 2020?



"By 2020 the terms "interface" and "user" will be obsolete as computers merge ever closer with humans.


It is one prediction in a Microsoft-backed report drawn from the discussions of 45 academics from the fields of computing, science, sociology and psychology.


It predicts fundamental changes in the field of so-called Human-Computer Interaction (HCI).


By 2020 humans will increasingly interrogate machines, the report said.


In turn computers will be able to anticipate what we want from them, which will require new rules about our relationship with machines."



.::.

Se era para ser simples...

"É o Flip, uma pequena câmera de vídeo simplificada, do tamanho de uma câmera digital (mas para ser segurada verticalmente). E no ano que passou desde sua criação, ela abocanhou 13% do mercado de câmeras, segundo seu fabricante, a Pure Digital.

O modelo mais recente, o Flip Ultra, foi lançado há seis meses com uma qualidade de vídeo ligeiramente aperfeiçoada, maior capacidade de armazenamento, um tripé e melhor aparência (está disponível em branco, preto, laranja, cor-de-rosa e verde). Essa foi a câmera de vídeo mais vendida da Amazon.com desde que foi lançada."
.::.

Se você não sabia mais o que fazer com o seu Wii Remote...

Aí vão algumas idéis bem legais :)

.::.

domingo, 20 de abril de 2008

Prototipação em Papel - Joe Arnold

Joe Arnold colocou em seu site um vídeo sobre como seria o uso de um protótipo em papel.

Bem bobinho...mas a quem interessar: Paper Prototyping
.::.

quinta-feira, 17 de abril de 2008

Prototipação com o Adobe Fireworks


Dica vinda do guuui.com:

It seems like Adobe Fireworks is becoming a new favourite prototyping tool of many interaction designers. With the CS3 version, Adobe has added a number of new features that makes it interesting for prototyping purposes:
  • You can create pages instead of having to work with a maze of layers
  • You can have a master page holding elements shared across pages
  • It comes with a library of common user interface widgets that you can drag and drop onto pages- You can create your own widgets
  • You can make elements clickable and link them to other pages
  • You can export the whole thing as web pages to create a clickable prototype
  • You can work with schematic designs to fully treated graphic designs


Links:

.::.

Protótipo em papel do iPhone

"Proposta de uso da interface do iPhone para transmissão de arquivos via BlueTooth.

Trabalho acadêmico para disciplina de Engenharia de Usabilidade

Técnica utilizada: Stop motion"

.::.

Protótipos no PowerPoint

Recomendo!!! :) É o que mais uso pra fazer protótipos.

Alguns link:

.::.

Os 10 maiores erros em aplicações web

Mais uma de Jakob Nielsen...
  1. Non-standard interface controls, such as home-grown scrollbars
  2. Inconsistency in the way things work, appear and are labelled across the app
  3. No providing proper affordances that give people visual clues about what they can do with an object (e.g. that they can drag-and-drop an object)
  4. Not giving proper feedback about what is happening
  5. Bad error messages that don't tell what went wrong and how to fix it
  6. Asking for the same information twice
  7. Not providing defaults (e.g. in a list of radio buttons)
  8. Dumping users into the app without giving them an idea of how it works
  9. Not indicating how collected information will be used
  10. Offering system-centric features that reflect the system's internal view rather than the users

Link: Top-10 Application-Design Mistakes

.::.

segunda-feira, 14 de abril de 2008

Protótipos da Interface do Office 2007



"Jensen Harris from the Office 2007 design team gave a very rare presentation at Microsoft’s MIX08 event today about not what the Office 2007 Fluent (Ribbon) interface is about, but instead how it came to be and what other concepts they tried.

He admitted himself it was the first time ever in a public venue where they’ve shown these never-before-seen prototypes of what would become Office 2007. It was great insight into the development process of Office which frankly may not have been very interesting except the last release. Having said that, it was still a very small selection of material out of the 50-60GB worth of prototypes Jensen claims have been archived."

Link: Office 2007 interface prototypes

.::.

Nova ISO 13407 define Experiência do Usuário

"In the revised standard we define it as ‘all aspects of the user’s experience when interacting with the product, service, environment or facility’ and we point out that ‘it is a consequence of the presentation, functionality, system performance, interactive behaviour, and assistive capabilities of the interactive system. It includes all aspects of usability and desirability of a product, system or service from the user’s perspective’."


.::.

domingo, 16 de março de 2008

iPhone: relatório de usabilidade


PDF: "So... does the iPhone live up to it's hype?" (PDF, 1 MB).
Link: Free iPhone usability report
.::.

Evolução das Marcas

Apple


IBM


Google



.::.

Flash Preloaders criativos


"...to count on user’s patience, Flash-designers need to inform site visitors how much patience is actually required. If it isn’t done, the latter have no anchor point to estimate how much more time is needed and consequently close the browser window thinking that the site simply doesn’t work properly.

Flash-preloaders are supposed to avoid exactly this. Most designers inform visitors about the state of the loading process by filling site areas, growing bars, incrementing counters or simple percentage values presented on the screen. However, preloaders don’t need to be boring. Often designers integrate unusual solutions to keep user’s focus on the site while it is loading. Thus Flash preloaders often fit to the overall design and work as a teaser for the content of the site."



.::.

"Secular Sabbath"

Em um artigo para o New York Times, Mark Bittman fala sobre sua experiência em reservar um dia da semana longe da tecnologia (celulares, computadores, televisão etc.).

Como ele declara:

"I would no more make a new-agey call to find inner peace than I would encourage a return to the mimeograph. But I do believe that there has to be a way to regularly impose some thoughtfulness, or at least calm, into modern life — or at least my version. Once I moved beyond the fear of being unavailable and what it might cost me, I experienced what, if I wasn’t such a skeptic, I would call a lightness of being. I felt connected to myself rather than my computer. I had time to think, and distance from normal demands. I got to stop. "

Link: I Need a Virtual Break. No, Really.
.::.



domingo, 9 de março de 2008

As Empresas Mais Inovativas do Mundo 08


A revista FastCompany publicou a lista das 50 empresas mais inovativas do mundo. Nos primeiros lugares estão: Google, Apple, Facebook, GE e IDEO.

"We canvassed the experts, analyzed the products, and crunched the numbers. From visionary upstarts to storied stalwarts, here are companies that dazzle with new ideas -- and prove beyond a doubt how business is a force for change. We call them the Fast 50"

Link:
The World's Most Innovative Companies



.::.

Contando dinheiro em diferentes partes do mundo

Propaganda do GMail na Rússia

Muito bom :)

.::.

domingo, 24 de fevereiro de 2008

BoK - Usability Body of Knowledge

"The Usability Body of Knowledge (BoK) project is dedicated to creating a living reference that represents the collective knowledge of the usability profession. Preliminary work has started, but there is more to do. This website introduces the subject areas that will eventually be included in the Usability Body of Knowledge and a preview of what to come."

.::.

sábado, 23 de fevereiro de 2008

Interaction 08


Apresentações do Interaction 08, que ocorreu entre 08 e 10 de Fevereiro deste ano:


Links: Videos of Interaction 08 presentations now online