Mostrando postagens com marcador design interativo. Mostrar todas as postagens
Mostrando postagens com marcador design interativo. Mostrar todas as postagens

quinta-feira, 12 de junho de 2008

Papers escritos pelo pessoal do Google

Um bem interessante:

User experience at google: focus on the user and all else will follow, Irene Au, Richard Boardman, Robin Jeffries, Patrick Larvie, Antonella Pavese, Jens Riegelsberger, Kerry Rodden, Molly Stevens, Conference on Human Factors in Computing Systems - CHI, 2008, pp. 3681-3686

Link: Papers Written by Googlers - UX
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segunda-feira, 5 de maio de 2008

CHI Interactivity Teaser

Clips from Interactivity exhibitors at the ACM CHI conference (www.chi2008.org).


Os 100 melhores aplicativos Web de 2008


Categorias: Audio, Browsing, Commerce and Events, Communication, Productivity, Publishing and Photography, Search and Reference, Social, Utility and Security, Video.


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quarta-feira, 23 de abril de 2008

Hierarquia Visual


Official Description
"When a potential customer makes it to one of your Web application's pages, what will they do? Do you want them to sign up, contribute their knowledge, make a purchase, dive deeper into your content? Clearly, these are decisions you don't want to leave up to chance.

In this session, Luke will outline the way people naturally scan Web pages and explain how you can guide users through key content and actions using visual hierarchy to construct meaningful, prioritized page layouts. You'll be taken through several before and after examples with explanations of how a page's content was prioritized, why, and how that priority is being communicated to users so they don't need to rely on chance to use your Web application."

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HQ para comunicar o design


"The design language of comics expresses emotions of joy, anger, frustration — communicating the emotions of users from research is part of what gives research reports their power.

Comics also provide a format for layering complex data — which is something that is often the output of research studies."


"Comics as a research report format probably aren’t the best choice for every culture, but it’s definitely a creative format idea for communicating research."

Sistema usado: Comic Book Creator

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terça-feira, 22 de abril de 2008

UX em 2020?



"By 2020 the terms "interface" and "user" will be obsolete as computers merge ever closer with humans.


It is one prediction in a Microsoft-backed report drawn from the discussions of 45 academics from the fields of computing, science, sociology and psychology.


It predicts fundamental changes in the field of so-called Human-Computer Interaction (HCI).


By 2020 humans will increasingly interrogate machines, the report said.


In turn computers will be able to anticipate what we want from them, which will require new rules about our relationship with machines."



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domingo, 20 de abril de 2008

Prototipação em Papel - Joe Arnold

Joe Arnold colocou em seu site um vídeo sobre como seria o uso de um protótipo em papel.

Bem bobinho...mas a quem interessar: Paper Prototyping
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quinta-feira, 17 de abril de 2008

Prototipação com o Adobe Fireworks


Dica vinda do guuui.com:

It seems like Adobe Fireworks is becoming a new favourite prototyping tool of many interaction designers. With the CS3 version, Adobe has added a number of new features that makes it interesting for prototyping purposes:
  • You can create pages instead of having to work with a maze of layers
  • You can have a master page holding elements shared across pages
  • It comes with a library of common user interface widgets that you can drag and drop onto pages- You can create your own widgets
  • You can make elements clickable and link them to other pages
  • You can export the whole thing as web pages to create a clickable prototype
  • You can work with schematic designs to fully treated graphic designs


Links:

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Protótipo em papel do iPhone

"Proposta de uso da interface do iPhone para transmissão de arquivos via BlueTooth.

Trabalho acadêmico para disciplina de Engenharia de Usabilidade

Técnica utilizada: Stop motion"

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Protótipos no PowerPoint

Recomendo!!! :) É o que mais uso pra fazer protótipos.

Alguns link:

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segunda-feira, 14 de abril de 2008

Protótipos da Interface do Office 2007



"Jensen Harris from the Office 2007 design team gave a very rare presentation at Microsoft’s MIX08 event today about not what the Office 2007 Fluent (Ribbon) interface is about, but instead how it came to be and what other concepts they tried.

He admitted himself it was the first time ever in a public venue where they’ve shown these never-before-seen prototypes of what would become Office 2007. It was great insight into the development process of Office which frankly may not have been very interesting except the last release. Having said that, it was still a very small selection of material out of the 50-60GB worth of prototypes Jensen claims have been archived."

Link: Office 2007 interface prototypes

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sábado, 23 de fevereiro de 2008

Interaction 08


Apresentações do Interaction 08, que ocorreu entre 08 e 10 de Fevereiro deste ano:


Links: Videos of Interaction 08 presentations now online

quarta-feira, 2 de janeiro de 2008

terça-feira, 4 de dezembro de 2007

Melhorando o currículo

Algumas dicas para melhorar seu currículos para vagas de Design Interativo e Arquitetura da Informação:
  • Paint a picture with your documentation
  • Include only what employers ask for
  • Present a sense of purpose
  • Include a job history
  • Be truthful and promote yourself
  • Create a straightforward resume
  • Have a portfolio online
  • Formalize your UX portfolio
Próximos passos:

How much are you worth?
Find out how much other UX professionals are getting paid. This will give you a good idea of what salary you should ask for. The IA Institute Salary Survey and the Aquent Survey of Design Salaries will be helpful.

Where can you find job listings?
You can find great job listings on several websites including here in the Boxes and Arrows jobs section, the IA Institute job board, and the IxDA jobs section.

How can you get help with your resume?
If you need more help, the IA Institute’s mentoring program is a good place to start. Even if you don’t find a mentor in your area, you’ll find very friendly IAI members who will help you out. You can also contact your UXnet Local Ambassador and host your own IA Round-up. This will help give you context as to what local UX employers are looking for.

Link: Getting Hired: What Employers Really Want

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terça-feira, 20 de novembro de 2007

E você achava que isso só acontecia nos filmes...





Usando o controle do Wii para interagir com...os dedos.

Alguém lembrou do filme Minority Report?

Prototipação em papel - PDA

Exemplo de um protótipo em papel de uma aplicação para PDA para encontrar pessoas na faculdade.

segunda-feira, 5 de novembro de 2007

10 definições para Design

Design? Design da arquitetura? Design das telas? Design da informação?

Já deu pra ver que design pode ser um monte de coisas, não? Tudo depende do contexto.

Frank Spiller escreveu um artigo em seu blog sobre o assunto, separando os seguintes significados:
  1. Design para a Mente - design que impacta nos processos cognitivos, incluindo interpretação e entendimento da experiência (Design da Interface do usuário, Arquitetura da informação e Design da interação)
  2. Design para o Coração - design que impacta nos processos sensoriais, incluindo sentimentos e qualidades afetivas ou emocionais da experiência (Design gráfico, Design interativo e Design emocional)
  3. Design para o Corpo - design que impacta nos processos antropomórficos, incluindo o contexto social e físico da experiência (Design industrial)
  4. Abordagens/Metodologias Holísticas - Design centrado no usuário, Design da experiência do usuário, Design da experiência

Link: What is Design? (Yes, all 10 definitions!)

segunda-feira, 22 de outubro de 2007

Falando de programação e design interativo

Alan Cooper, conhecido por seu livro About Face que atualmente está na terceira versão, escreveu um artigo sobre a construção de um software e o papel dos programadores.

Link: Design engineering: the next step (part 1 of 2)