Um bem interessante:
User experience at google: focus on the user and all else will follow, Irene Au, Richard Boardman, Robin Jeffries, Patrick Larvie, Antonella Pavese, Jens Riegelsberger, Kerry Rodden, Molly Stevens, Conference on Human Factors in Computing Systems - CHI, 2008, pp. 3681-3686
Link: Papers Written by Googlers - UX
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Mostrando postagens com marcador design interativo. Mostrar todas as postagens
Mostrando postagens com marcador design interativo. Mostrar todas as postagens
quinta-feira, 12 de junho de 2008
segunda-feira, 5 de maio de 2008
CHI Interactivity Teaser
Clips from Interactivity exhibitors at the ACM CHI conference (www.chi2008.org).
Os 100 melhores aplicativos Web de 2008
sexta-feira, 25 de abril de 2008
quarta-feira, 23 de abril de 2008
Hierarquia Visual
"When a potential customer makes it to one of your Web application's pages, what will they do? Do you want them to sign up, contribute their knowledge, make a purchase, dive deeper into your content? Clearly, these are decisions you don't want to leave up to chance.
In this session, Luke will outline the way people naturally scan Web pages and explain how you can guide users through key content and actions using visual hierarchy to construct meaningful, prioritized page layouts. You'll be taken through several before and after examples with explanations of how a page's content was prioritized, why, and how that priority is being communicated to users so they don't need to rely on chance to use your Web application."
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HQ para comunicar o design
"The design language of comics expresses emotions of joy, anger, frustration — communicating the emotions of users from research is part of what gives research reports their power.
Comics also provide a format for layering complex data — which is something that is often the output of research studies."
"Comics as a research report format probably aren’t the best choice for every culture, but it’s definitely a creative format idea for communicating research."
Sistema usado: Comic Book Creator
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terça-feira, 22 de abril de 2008
UX em 2020?
"By 2020 the terms "interface" and "user" will be obsolete as computers merge ever closer with humans.
It is one prediction in a Microsoft-backed report drawn from the discussions of 45 academics from the fields of computing, science, sociology and psychology.
It predicts fundamental changes in the field of so-called Human-Computer Interaction (HCI).
By 2020 humans will increasingly interrogate machines, the report said.
In turn computers will be able to anticipate what we want from them, which will require new rules about our relationship with machines."
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Marcadores:
design interativo,
experiência do usuário
domingo, 20 de abril de 2008
Prototipação em Papel - Joe Arnold
Bem bobinho...mas a quem interessar: Paper Prototyping
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quinta-feira, 17 de abril de 2008
Prototipação com o Adobe Fireworks
Dica vinda do guuui.com:
It seems like Adobe Fireworks is becoming a new favourite prototyping tool of many interaction designers. With the CS3 version, Adobe has added a number of new features that makes it interesting for prototyping purposes:
- You can create pages instead of having to work with a maze of layers
- You can have a master page holding elements shared across pages
- It comes with a library of common user interface widgets that you can drag and drop onto pages- You can create your own widgets
- You can make elements clickable and link them to other pages
- You can export the whole thing as web pages to create a clickable prototype
- You can work with schematic designs to fully treated graphic designs
Links:
- Video of a web page made with Fireworks
- Tutorial: Rapid prototyping in Fireworks CS3
- Tutorial: Wireframing with Fireworks CS3
- Tutorial: Using Fireworks CS3 to design effective, interactive website presentations
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Protótipo em papel do iPhone
"Proposta de uso da interface do iPhone para transmissão de arquivos via BlueTooth.
Trabalho acadêmico para disciplina de Engenharia de Usabilidade
Técnica utilizada: Stop motion"
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Protótipos no PowerPoint
Recomendo!!! :) É o que mais uso pra fazer protótipos.
Alguns link:
- Microsoft Design prototyping with PowerPoint
- Talk by Manuel Clement about prototyping with PowerPoint 2007 (video)
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segunda-feira, 14 de abril de 2008
Protótipos da Interface do Office 2007
"Jensen Harris from the Office 2007 design team gave a very rare presentation at Microsoft’s MIX08 event today about not what the Office 2007 Fluent (Ribbon) interface is about, but instead how it came to be and what other concepts they tried.
He admitted himself it was the first time ever in a public venue where they’ve shown these never-before-seen prototypes of what would become Office 2007. It was great insight into the development process of Office which frankly may not have been very interesting except the last release. Having said that, it was still a very small selection of material out of the 50-60GB worth of prototypes Jensen claims have been archived."
Link: Office 2007 interface prototypes
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sábado, 23 de fevereiro de 2008
Interaction 08
Apresentações do Interaction 08, que ocorreu entre 08 e 10 de Fevereiro deste ano:
- Cinematic Interaction Design, Sarah Allen, Laszlo Systems (synopsis)
- Concept Ideation and IxD, Gretchen Anderson, Lunar (synopsis)
- Experience Design, Convergence + The Digital Agency, David Armano, Critical Mass (synopsis)
- Effective Prototyping Methods, Jonathan Arnowitz, Google (synopsis)
- Classic Design Movements and IxD: Kissing Cousins?, Chris Bernard, Microsoft (synopsis)
- Help Me! A New Approach to Support Interactions, Doug
Bolin, Avenue A Razorfish (synopsis) - Concept Models: A Tool for Planning Interaction, Dan Brown, EightShapes (synopsis)
- Keynote: The Design Eco-System, Bill Buxton, Microsoft (synopsis)
- “Dramatic Features in Interaction Design”, Chris Conley, Gravity Tank (synopsis)
- Keynote: An Insurgency of Quality, Alan Cooper,
Cooper (synopsis) - Design for Flow, Dave Cronin, Cooper (synopsis)
- “Designing Information”, Anh Dang and Nirali Patel, Avenue A/Razorfish (synopsis)
- Device Art, Régine Debatty, We Make Money Not Art (synopsis)
- Conversations with Everyday Objects, Bill DeRouchey, Ziba Design (synopsis)
- New IxDA Board, David Malouf
- Interaction Design for Community Empowerment, Carl DiSalvo, Georgia Tech (synopsis)
- Self-Conscious Gaming, Andrew Hieronymi, SCAD (synopsis)
- Designing for the Other 99%, Morten Hjerde, mBricks (synopsis)
- Designing for SpaceTime, Building in No-Time, Matt Jones, Dopplr (synopsis)
- Redesigning Sony-Ericsson’s Product Catalog, Saskia Idzerda, Media Catalyst (synopsis)
- Hit it with The Pretty Stick, Jenny Lam, Jackson Fish Market (synopsis)
- “Optimizing the International User Experience”, Matthew McCool, Southern Polytechnic SU (synopsis)
- Keynote: “Dense Notation, In Context”, Malcolm McCullough, University of Michigan (synopsis)
- Keynote: Intervention-Interaction, Sigi Moeslinger, Antenna Design (synopsis)
- “Visualizing Radio”, Yasser Rashid, BBC (synopsis)
- Don’t Make Me Click, Aza Raskin, Humanized (synopsis)
- Closing Remarks, Dan Saffer, Conference Chair
- New Interaction Model for a Modular Personal Infotainment System, Sajid Saiyed, Phillips (synopsis)
- “What Makes a Design Seem Intuitive?”, Jared Spool, UIE (synopsis)
- Strategic Boredom, Molly Wright Steenson, Princeton University (synopsis)
- Interaction Across Disciplines, Michele Tepper, frog (synopsis)
- Ethics of Everyday Design, Gabriel White, frog (synopsis)
- User Interface Design in an Agile Environment: Enter the Design Studio, Jeff White and Jim Unger, JewelryTV (synopsis)
- Fieldwork and Sketching: Translating Research Themes into Conceptual Designs, Susan Wyche, Georgia Tech (synopsis)
quarta-feira, 2 de janeiro de 2008
Técnica: Sketchboard
Mais sobre a técnica em: Sketchboards: Discover Better + Faster UX Solutions
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terça-feira, 4 de dezembro de 2007
Melhorando o currículo
Algumas dicas para melhorar seu currículos para vagas de Design Interativo e Arquitetura da Informação:
How much are you worth?
Find out how much other UX professionals are getting paid. This will give you a good idea of what salary you should ask for. The IA Institute Salary Survey and the Aquent Survey of Design Salaries will be helpful.
Where can you find job listings?
You can find great job listings on several websites including here in the Boxes and Arrows jobs section, the IA Institute job board, and the IxDA jobs section.
How can you get help with your resume?
If you need more help, the IA Institute’s mentoring program is a good place to start. Even if you don’t find a mentor in your area, you’ll find very friendly IAI members who will help you out. You can also contact your UXnet Local Ambassador and host your own IA Round-up. This will help give you context as to what local UX employers are looking for.
Link: Getting Hired: What Employers Really Want
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- Paint a picture with your documentation
- Include only what employers ask for
- Present a sense of purpose
- Include a job history
- Be truthful and promote yourself
- Create a straightforward resume
- Have a portfolio online
- Formalize your UX portfolio
How much are you worth?
Find out how much other UX professionals are getting paid. This will give you a good idea of what salary you should ask for. The IA Institute Salary Survey and the Aquent Survey of Design Salaries will be helpful.
Where can you find job listings?
You can find great job listings on several websites including here in the Boxes and Arrows jobs section, the IA Institute job board, and the IxDA jobs section.
How can you get help with your resume?
If you need more help, the IA Institute’s mentoring program is a good place to start. Even if you don’t find a mentor in your area, you’ll find very friendly IAI members who will help you out. You can also contact your UXnet Local Ambassador and host your own IA Round-up. This will help give you context as to what local UX employers are looking for.
Link: Getting Hired: What Employers Really Want
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Marcadores:
arquitetura da informação,
design interativo
terça-feira, 20 de novembro de 2007
E você achava que isso só acontecia nos filmes...
Usando o controle do Wii para interagir com...os dedos.
Alguém lembrou do filme Minority Report?
Prototipação em papel - PDA
Exemplo de um protótipo em papel de uma aplicação para PDA para encontrar pessoas na faculdade.
segunda-feira, 5 de novembro de 2007
10 definições para Design
Já deu pra ver que design pode ser um monte de coisas, não? Tudo depende do contexto.
Frank Spiller escreveu um artigo em seu blog sobre o assunto, separando os seguintes significados:
- Design para a Mente - design que impacta nos processos cognitivos, incluindo interpretação e entendimento da experiência (Design da Interface do usuário, Arquitetura da informação e Design da interação)
- Design para o Coração - design que impacta nos processos sensoriais, incluindo sentimentos e qualidades afetivas ou emocionais da experiência (Design gráfico, Design interativo e Design emocional)
- Design para o Corpo - design que impacta nos processos antropomórficos, incluindo o contexto social e físico da experiência (Design industrial)
- Abordagens/Metodologias Holísticas - Design centrado no usuário, Design da experiência do usuário, Design da experiência
Link: What is Design? (Yes, all 10 definitions!)
segunda-feira, 22 de outubro de 2007
Falando de programação e design interativo
Alan Cooper, conhecido por seu livro About Face que atualmente está na terceira versão, escreveu um artigo sobre a construção de um software e o papel dos programadores.
Link: Design engineering: the next step (part 1 of 2)
Link: Design engineering: the next step (part 1 of 2)
Marcadores:
design interativo,
engenharia de software
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