"The Usability Body of Knowledge (BoK) project is dedicated to creating a living reference that represents the collective knowledge of the usability profession. Preliminary work has started, but there is more to do. This website introduces the subject areas that will eventually be included in the Usability Body of Knowledge and a preview of what to come."
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domingo, 24 de fevereiro de 2008
sábado, 23 de fevereiro de 2008
Interaction 08
Apresentações do Interaction 08, que ocorreu entre 08 e 10 de Fevereiro deste ano:
- Cinematic Interaction Design, Sarah Allen, Laszlo Systems (synopsis)
- Concept Ideation and IxD, Gretchen Anderson, Lunar (synopsis)
- Experience Design, Convergence + The Digital Agency, David Armano, Critical Mass (synopsis)
- Effective Prototyping Methods, Jonathan Arnowitz, Google (synopsis)
- Classic Design Movements and IxD: Kissing Cousins?, Chris Bernard, Microsoft (synopsis)
- Help Me! A New Approach to Support Interactions, Doug
Bolin, Avenue A Razorfish (synopsis) - Concept Models: A Tool for Planning Interaction, Dan Brown, EightShapes (synopsis)
- Keynote: The Design Eco-System, Bill Buxton, Microsoft (synopsis)
- “Dramatic Features in Interaction Design”, Chris Conley, Gravity Tank (synopsis)
- Keynote: An Insurgency of Quality, Alan Cooper,
Cooper (synopsis) - Design for Flow, Dave Cronin, Cooper (synopsis)
- “Designing Information”, Anh Dang and Nirali Patel, Avenue A/Razorfish (synopsis)
- Device Art, Régine Debatty, We Make Money Not Art (synopsis)
- Conversations with Everyday Objects, Bill DeRouchey, Ziba Design (synopsis)
- New IxDA Board, David Malouf
- Interaction Design for Community Empowerment, Carl DiSalvo, Georgia Tech (synopsis)
- Self-Conscious Gaming, Andrew Hieronymi, SCAD (synopsis)
- Designing for the Other 99%, Morten Hjerde, mBricks (synopsis)
- Designing for SpaceTime, Building in No-Time, Matt Jones, Dopplr (synopsis)
- Redesigning Sony-Ericsson’s Product Catalog, Saskia Idzerda, Media Catalyst (synopsis)
- Hit it with The Pretty Stick, Jenny Lam, Jackson Fish Market (synopsis)
- “Optimizing the International User Experience”, Matthew McCool, Southern Polytechnic SU (synopsis)
- Keynote: “Dense Notation, In Context”, Malcolm McCullough, University of Michigan (synopsis)
- Keynote: Intervention-Interaction, Sigi Moeslinger, Antenna Design (synopsis)
- “Visualizing Radio”, Yasser Rashid, BBC (synopsis)
- Don’t Make Me Click, Aza Raskin, Humanized (synopsis)
- Closing Remarks, Dan Saffer, Conference Chair
- New Interaction Model for a Modular Personal Infotainment System, Sajid Saiyed, Phillips (synopsis)
- “What Makes a Design Seem Intuitive?”, Jared Spool, UIE (synopsis)
- Strategic Boredom, Molly Wright Steenson, Princeton University (synopsis)
- Interaction Across Disciplines, Michele Tepper, frog (synopsis)
- Ethics of Everyday Design, Gabriel White, frog (synopsis)
- User Interface Design in an Agile Environment: Enter the Design Studio, Jeff White and Jim Unger, JewelryTV (synopsis)
- Fieldwork and Sketching: Translating Research Themes into Conceptual Designs, Susan Wyche, Georgia Tech (synopsis)
quinta-feira, 14 de fevereiro de 2008
Design no processo
Uma seleção de artigos com exemplos de design inserido no processo da empresa. Made by Design Concil.
Vale a pena dar uma conferida.
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