quarta-feira, 23 de abril de 2008

Hierarquia Visual


Official Description
"When a potential customer makes it to one of your Web application's pages, what will they do? Do you want them to sign up, contribute their knowledge, make a purchase, dive deeper into your content? Clearly, these are decisions you don't want to leave up to chance.

In this session, Luke will outline the way people naturally scan Web pages and explain how you can guide users through key content and actions using visual hierarchy to construct meaningful, prioritized page layouts. You'll be taken through several before and after examples with explanations of how a page's content was prioritized, why, and how that priority is being communicated to users so they don't need to rely on chance to use your Web application."

.::.

Corel: teste de usabilidade com um protótipo em papel

Bem interessante e didático :) Vale a pena assistir.

.::.

HQ para comunicar o design


"The design language of comics expresses emotions of joy, anger, frustration — communicating the emotions of users from research is part of what gives research reports their power.

Comics also provide a format for layering complex data — which is something that is often the output of research studies."


"Comics as a research report format probably aren’t the best choice for every culture, but it’s definitely a creative format idea for communicating research."

Sistema usado: Comic Book Creator

.::.