Apresentações do Interaction 08, que ocorreu entre 08 e 10 de Fevereiro deste ano:
- Cinematic Interaction Design, Sarah Allen, Laszlo Systems (synopsis)
- Concept Ideation and IxD, Gretchen Anderson, Lunar (synopsis)
- Experience Design, Convergence + The Digital Agency, David Armano, Critical Mass (synopsis)
- Effective Prototyping Methods, Jonathan Arnowitz, Google (synopsis)
- Classic Design Movements and IxD: Kissing Cousins?, Chris Bernard, Microsoft (synopsis)
- Help Me! A New Approach to Support Interactions, Doug
Bolin, Avenue A Razorfish (synopsis) - Concept Models: A Tool for Planning Interaction, Dan Brown, EightShapes (synopsis)
- Keynote: The Design Eco-System, Bill Buxton, Microsoft (synopsis)
- “Dramatic Features in Interaction Design”, Chris Conley, Gravity Tank (synopsis)
- Keynote: An Insurgency of Quality, Alan Cooper,
Cooper (synopsis) - Design for Flow, Dave Cronin, Cooper (synopsis)
- “Designing Information”, Anh Dang and Nirali Patel, Avenue A/Razorfish (synopsis)
- Device Art, Régine Debatty, We Make Money Not Art (synopsis)
- Conversations with Everyday Objects, Bill DeRouchey, Ziba Design (synopsis)
- New IxDA Board, David Malouf
- Interaction Design for Community Empowerment, Carl DiSalvo, Georgia Tech (synopsis)
- Self-Conscious Gaming, Andrew Hieronymi, SCAD (synopsis)
- Designing for the Other 99%, Morten Hjerde, mBricks (synopsis)
- Designing for SpaceTime, Building in No-Time, Matt Jones, Dopplr (synopsis)
- Redesigning Sony-Ericsson’s Product Catalog, Saskia Idzerda, Media Catalyst (synopsis)
- Hit it with The Pretty Stick, Jenny Lam, Jackson Fish Market (synopsis)
- “Optimizing the International User Experience”, Matthew McCool, Southern Polytechnic SU (synopsis)
- Keynote: “Dense Notation, In Context”, Malcolm McCullough, University of Michigan (synopsis)
- Keynote: Intervention-Interaction, Sigi Moeslinger, Antenna Design (synopsis)
- “Visualizing Radio”, Yasser Rashid, BBC (synopsis)
- Don’t Make Me Click, Aza Raskin, Humanized (synopsis)
- Closing Remarks, Dan Saffer, Conference Chair
- New Interaction Model for a Modular Personal Infotainment System, Sajid Saiyed, Phillips (synopsis)
- “What Makes a Design Seem Intuitive?”, Jared Spool, UIE (synopsis)
- Strategic Boredom, Molly Wright Steenson, Princeton University (synopsis)
- Interaction Across Disciplines, Michele Tepper, frog (synopsis)
- Ethics of Everyday Design, Gabriel White, frog (synopsis)
- User Interface Design in an Agile Environment: Enter the Design Studio, Jeff White and Jim Unger, JewelryTV (synopsis)
- Fieldwork and Sketching: Translating Research Themes into Conceptual Designs, Susan Wyche, Georgia Tech (synopsis)
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